package br.com.klanpaia.Game;


import org.andengine.entity.sprite.AnimatedSprite;
import org.andengine.opengl.texture.region.ITiledTextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;



public class NekoChan extends AnimatedSprite {

	int vida;
	
	public NekoChan(float pX, float pY,
			ITiledTextureRegion pTiledTextureRegion,
			VertexBufferObjectManager pVertexBufferObjectManager) {
		super(pX, pY, pTiledTextureRegion, pVertexBufferObjectManager);
		// TODO Auto-generated constructor stub
		
	}

		
	public void direcao(short px){
		switch(px) {
		case 1:
			this.setFlippedHorizontal(true);
		break;
		case 2:
			this.setFlippedHorizontal(false);
		break;
		}
	}

}
